About the role
Senior Research Fellow (Games Studies/Computer Science/Interactive Media/Digital Arts/Education/Psychology/Media Studies) is a active engineering role at ntu in NTU Main Campus, Singapore. Open the role to review the official description and apply on the company site.
CompanyOnsite
Key Responsibilities
- Research Leadership
- Lead independent and collaborative research projects in games-related areas (e.g. game design, game technologies, game studies, serious games, gamification, interactive media, AI in games, player behaviour, or games for learning and health).
- Produce high-quality research outputs, including peer-reviewed journal articles, conference papers, books, and creative research artefacts where applicable.
- Contribute to the strategic development of games research directions and priorities at ACRC.
- Grant Development and Funding
- Identify and pursue competitive research funding from national, international, and industry sources.
- Lead or co-lead grant proposals and industry-funded research projects.
- Manage awarded grants, including budgeting, reporting, and deliverables.
- Supervision and Mentorship
- Supervise and mentor junior research fellows, research assistants, and postgraduate students (Masters and PhD).
Requirements
- Essential Qualifications and Experience
- PhD in Games Studies, Computer Science, Interactive Media, Digital Arts, Education, Psychology, Media Studies, or a closely related field.
- Proven track record of high-quality research publications in relevant fields.
- Demonstrated experience in securing or contributing significantly to competitive research funding.
- Experience supervising postgraduate students and/or junior researchers.
- Strong project management and organisational skills.
- Excellent written and verbal communication skills.
- Desirable Attributes
- Experience working in interdisciplinary or cross-institutional research centres or labs.
- Prior collaboration with industry partners, particularly in games, media, or technology sectors.
- International research experience or networks.
- Experience in applied or practice-based research in games.
- Familiarity with emerging technologies (e.g. AI, XR, data analytics) relevant to games research.
- Key Competencies